#Half life 1 pc aim donw sights Pc#
I'm not saying one is better but PC doesn't get aim assist and it does use a mouse for FPS games which is much more accurate and flexible (broad sweeping motions, then pivot on heel of hand for more precise movements). "You may not like it, but the world does."īut PC gamers don't and they don't get aim assist nor particularly want it.
![half life 1 pc aim donw sights half life 1 pc aim donw sights](https://venturebeat.com/wp-content/uploads/2018/06/IMG_9359-e1528482642158.png)
I think it is a very fair point, not an unfair correlation.
![half life 1 pc aim donw sights half life 1 pc aim donw sights](https://venturebeat.com/wp-content/uploads/2020/04/seekqr.jpg)
I don't see how you can dismiss Aim-assist when it is so obviously higher when aiming down sights in games like COD. It zooms even outside the scope, it can't be the scope. Yes, crouching or holding walk key serves the same purpose but not to the same extent or with such jarring difference of rear sight block suddenly appearing and ignoring left-eye field and zoom as well of ADS which doesn't make any sense. You may not like it, but the world does.Ĭlick to expand.Hmm I died when sprinting and must have done it wrong. Real choice is shown in what it denies you.įact is it was never about realism or aim assist (making an unfair correlation. Meaningful choice is supposed to be between things you want and deny you some of it. You find the the forced choice limiting? Good! that means it works. Quake already exists living almost 100% on execution rather than tactical decision. Now the whole thing about what you like is all well and good, but here is the deal. Only difference is that ADS is meant to be fighting enemies at a greater range than melee zombies so they give you a slight zoom. If you using sprint gets you killed, then clearly you did it wrong.Īlso you go most non-ADS shooters, and then you mention l4d who has crouch using the exact same tactical choice setup. How tactical choice is a gameplay option and you missed the whole core of what tactics is. Sprinting was to show an example of how it works. I think it very much IS about being a crutch for console players by how the aiming changes fundamentally when "Aim Down Sight" suddenly zoomed, with lower sensitivity and with distinctly higher aim-assist and sometimes even snap-to aiming. Its just that it is no where near to the same extent as with ADS and the disruption between HUD-crosshairs to irons favours someone who is already in position. When I am coaching new players for Left 4 Dead - poor things never played an FPS game without ADS before - I tell them to mount crouch to shift and use in situations where they would use ADS. In most non-ADS games you still can sacrifice mobility to get more accuracy, crouch or just stand still or move while holding walk key keeps the reticule tighter.
![half life 1 pc aim donw sights half life 1 pc aim donw sights](https://cdn.vox-cdn.com/thumbor/P0B0zfGeCDNOq4p3SeLGQY01LCw=/0x0:1920x1080/1400x933/filters:focal(1173x342:1479x648):no_upscale()/cdn.vox-cdn.com/uploads/chorus_image/image/67376964/CW_MP_Event_03.0.png)
The limitation should be the short time frame and shifting perspective of moving up rapidly rather than side to side relative to my target. I like to be able to shoot with reasonable accuracy while running and jumping, because in my mind I am a badass ninja crossed with Annie Oakley, I don't want to be inherently limited by the game that says I cannot hit where I am trying to aim when I leap over a barrier. I never liked the whole "tactical choice" by limiting what you can do. I never found sprinting that defensive in COD but hugely risky, it is a good way to get to the battle quicker but if anyone sees you then you are totally vulnerable as you certainly aren't moving too fast to hit and change direction slower. And games like Crysis let you shoot while sprinting just reduced turning/aiming. Click to expand.Sprinting now? That's something quite separate, completely disabling weapons to move faster.